If you find the ring of recklessness ( or some other item that can give you an extra APR, but i believe only thief types can use it.) so you can have x5 APR, then that is just a no brainer there - 5d6+70= 75-100 dam/round Sseth 圆 APR ( with haste ) 1d6+6 ( 5 from proficiency, 1 from bow ) 6d6+36 = 42-72 dam/roundĪxe: x4 APR ( with haste ) 1d6+14 ( 5 from proficiency, 2 from axe, 7 from STR ) 4d6+56= 60-80 dam/round So if your STR is pretty good, then its not that much worse, and again, dont need to stock up on crap loads of arrows, and can hit baddies that require magical weapons ( perfect for the marileth fight for example, although i suppose they do supply +2 arrows there probably for that reason ) in fact if you increase your STR to 19 with one of many STR increasing items you can find in IWD you will actually on average deal more damage with the throwing axe +2 than messenger of sseth Throwing axe at x3 APR at level 7 dealing 1d6+11 ( 4 from proficiency, 2 from weapon, 5 from strength ) equals 3d6+33 which can be up to 51 damage a round messenger at x5 APR at level 7 dealing 1d6+5 ( 4 from proficiency, 1 from bow ) equals 5d6+25 which can be up to 55 damage a round In this manner, two repeating hand crossbows can be wielded at the same time, each offering multiple attacks per round.īack to Main Page → 3.Out of those 5 weapons, realistically fire dagger +2 will probably be the best, with its +1 AC bonus, and the fact that its % is higher for dealing extra fire damage, just based on probability alone, it would deal more damage than the phasing daggerĪs for the rest of the weapons, up to you, compared to fire dagger +2 they are kind of crap, dazer's chance to stun is so damn low, and if you want i suppose you could keep peacekeeper for skeletal undead, since in theory it would be dealing "double" the damage of fire dagger +2 with its crushing damageĪs for the throwing axe +2 the reason why i suggest it is because yes, even though the messenger of whats-it-ma-jig does set your APR to 3, that also means you are going to run out of arrows super fast, which means stocking up on crap ton of arrows ( unless you have some mods for higher arrow stacks or infinite arrows ) plus even with that being said you are no doubt shooting +0 arrows, which will not be able to hit every baddie, while the +2 throwing axe, counts as a +2 weapon, so it can hit those baddies that require magical weaponsĪnd damage wise, lets see. The lever can also be pushed against another object, say the wielder's forearm, for example, to the same effect. The reloading lever of a repeating hand crossbow can be pulled with the opposite hand even if that hand is holding another hand crossbow with no penalty, provided the wielder can use his ring and pinky fingers and has a Strength score of 5 or more. You can shoot a hand crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons. You can shoot a hand crossbow with one hand at no penalty. Loading a new case of 5 bolts is a full-round action that provokes attacks of opportunity. As long as it holds bolts, you can reload it by pulling the reloading lever a free action. The repeating hand crossbow holds five crossbow bolts. For values marked with an asterisk, the SRD gives neither this value directly nor a means to determine it.
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